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The Impact of COVID-19 is included in the Video Game Market in South Korea. Buy it today to get an advantage.

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The future of the video game market in South Korea looks promising with opportunities in the smartphones, tablets, PCs, and consoles market. Mobile and online distribution of games is driving the growth of video game industries.
 
Emerging trends, which have a direct impact on the dynamics of the video game industry, include development of augmented reality (AR) and virtual reality (VR) based head mounted displays (HMD) and heads-up display (HUD) products and development of games for academic and skill development. 
 
A total of 25 figures / charts and 12 tables are provided in this 60-page report to help in your business decisions. Sample figures with some insights are shown below. To learn the scope of, benefits, companies researched and other details of video game market in South Korea report download the report brochure.
 
Video Game Market in South Korea by Segment:
2014-2025 (US $M) (Randomized Data)

Video Game Market in South Korea by Segment


Trends and Forecasts for Video Game Market in
South Korea: 2014-2025 (US $M) (Randomized Data)

Trends and Forecasts for Video Game Market in South Korea
 
The study includes the market size and forecast for the video game market in South Korea by device type, genre type, platform type, gamer type, and age group as follows:
 
Video Game Market by Device Type [$B shipment analysis from 2014 to 2025]:
  • Smartphones
  • Tablet
  • PCs
  • Consoles
  • Others (Gameboys and Handheld Devices)

Video Game Market by Genre [$B shipment analysis from 2014 to 2025]:
  • Shooting
  • Action 
  • Sports 
  • Role Playing 
  • Adventure 
  • Racing 
  • Strategy 
  • Others (Casual Games, Party Games, Simulation Games)

Video Game Market by Platform Type [$B shipment analysis from 2014 to 2025]:
  • Online 
  • Offline 

Video Game Market by Gamer Type [$B shipment analysis from 2014 to 2025]:
  • Extreme 
  • Casual 

Video Game Market by Age Group [$B shipment analysis from 2014 to 2025]:
  • Age group 10-20
  • Age group 21-35
  • Age group 36-50
  • Age group 51-65
The shooting game will remain the largest segment due to increasing interest towards action packed video games across all age groups. Constant improvement in graphics quality which provides real life like mission is driving the market for shooting games. 
 
Within the video game market, smartphone based games will remain the largest segment and it is also expected to witness the highest growth over the forecast period due to new launches of smartphone based games, such as PUBG, Battlelands Royale, and War Robots and due to the high usage of these games in emerging nations.
 
Some of the features of “Opportunities for the Video Game Market in South Korea 2014-2025: Trends, Forecast and Competitive Analysis” include:
  • Market size estimates: Video game market size estimation in terms of value ($B) shipment.
  • Trend and forecast analysis: Market trend (2014-2019) and forecast (2020-2025) by device type, genre type, platform type, gamer type, and age group.
  • Segmentation analysis: Video game market size by device type (smartphones, tablets, PCs, consoles, and others), genre (shooter, action, sports, role-playing, adventure, racing, strategy, and others), platform type (online and offline), gamer type (extreme and casual), and age group (age 10-20, age 21-35, age 36-50, age 51-65) in terms of value.
  • Growth opportunities: Analysis on growth opportunities in different device type, genre type, platform type, gamer type, and age group in the video game market.
  • Analysis of competitive intensity of the industry based on Porter’s Five Forces model.
This report answers following 7 key questions:
Q.1 What are some of the most promising, high-growth opportunities for the video game market in South Korea by device type (smartphones, tablets, PCs, consoles, and others), genre (shooter, action, sports, role-playing, adventure, racing, strategy, and others), platform type (online and offline), and gamer type (extreme and casual), and age group (age 10-20, age 21-35, age 36-50, age 51-65)?
Q.2 Which segments will grow at a faster pace and why?
Q.3 What are the key factors affecting video game (video game market, video game industry, video games market, gaming market, video gaming market size) market dynamics? What are the drivers and challenges of the video game market?
Q.4 What are the business risks and threats to the video game (video game market, video game industry, video games market, gaming market, video gaming market size) market?
Q.5 What are the emerging trends in this video game (video game market, video game industry, video games market, gaming market, video gaming market size) market and reasons behind them? 
Q.6 What are the changing demands of customers in the video game (video game market, video game industry, video games market, gaming market, video gaming market size) market?
Q.7 What are the new developments in the video game (video game market, video game industry, video games market, gaming market, video gaming market size) market? Which companies are leading these developments?

Table of Contents

1. Executive Summary
 
2. Market Background and Classifications
2.1: Introduction, Background, and Classification
2.2: Supply Chain
2.3: Industry Drivers and Challenges
 
3. Market Trends and Forecast Analysis from 2014 to 2025
3.1: Macroeconomic Trends (2014-2019) and Forecast (2020-2025)
3.2: Trends (2014-2019) and Forecast (2020-2025) for Video Game Market in South Korea
3.3: Trends (2014-2019) and Forecast (2020-2025) for Video Game Market in South Korea by Device Type
3.3.1: Smartphone
3.3.2: Tablet
3.3.3: PC
3.3.4: Console
3.3.5: Others
3.4: Trends (2014-2019) and Forecast (2020-2025) for Video Game Market in South Korea by Genre
3.4.1: Shooter Games
3.4.2: Action Games
3.4.3: Sports Games
3.4.4: Role-Playing Games
3.4.5: Adventure Games
3.4.6: Racing Games
3.4.7: Strategy Games
3.4.8: Others
3.5: Trends (2014-2019) and Forecast (2020-2025) for Video Game Market in South Korea by Age Group
3.5.1: Age Group 10-20
3.5.2: Age Group 21-35
3.5.3: Age Group 36-50
3.5.4: Age Group 51-65
3.6: Trends (2014-2019) and Forecast (2020-2025) for Video Game Market in South Korea by Platform Type
3.6.1: Offline Games
3.6.2: Online Games
3.7: Trends (2014-2019) and Forecast (2020-2025) for Video Game Market in South Korea by Gamer Type
3.7.1: Extreme Gamers
3.7.2: Casual Gamers

4. Competitor Analysis
4.1: Product Portfolio Analysis
4.2: Porter’s Five Forces Analysis
 
5. Growth Opportunities (2014-2025) and Strategic Analysis
5.1: Growth Opportunity Analysis
5.1.1: Growth Opportunities (2014-2025) for the Video Game Market in South Korea by Device
5.1.2: Growth Opportunities (2014-2025) for the Video Game Market in South Korea by Genre
5.1.3: Growth Opportunities (2014-2025) for the Video Game Market in South Korea by Age Group
5.1.4: Growth Opportunities (2014-2025) for the Video Game Market in South Korea by Platform Type
5.1.5: Growth Opportunities (2014-2025) for the Video Game Market in South Korea by Gamer Type
5.2: Emerging Trends of the Video Game Market
 
6. Company Profiles of Leading Players
.

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25 figures/charts and 12 tables are provided in this 60-page report
Lucintel has been in the business of market research and management consulting since 2000 and has published over 1000 market intelligence reports in various markets / applications and served over 1,000 clients worldwide. This study is a culmination of four months of full-time effort performed by Lucintel's analyst team. The analysts used the following sources for the creation and completion of this valuable report:
  • In-depth interviews of the major players in this market
  • Detailed secondary research from competitors’ financial statements and published data 
  • Extensive searches of published works, market, and database information pertaining to industry news, company press releases, and customer intentions
  • A compilation of the experiences, judgments, and insights of Lucintel’s professionals, who have analyzed and tracked this market over the years.
Extensive research and interviews are conducted across the supply chain of this market to estimate market share, market size, trends, drivers, challenges, and forecasts. Below is a brief summary of the primary interviews that were conducted by job function for this report.
 
Thus, Lucintel compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis. Lucintel then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process. The figure below is a graphical representation of Lucintel’s research process. 
 

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