Close Lucintel Chat
Didn't Find What You're Looking for?
Call us at +1972 636 5056 or write at helpdesk@Lucintel.com
Ask an Expert Provide Custom Requirements Download Sample Report Search Available Reports
  • helpdesk@Lucintel.com
  • |
  • Call Lucintel +1 972 636 5056
  • |
  • Login
  • |
  • Register
  • |
  • Search
  • |
'

According to a new market report published by Lucintel, the future of the future of the global video game market looks promising with opportunities in the smartphones, tablets, PCs, and consoles market. The global video game market is expected to decline in 2020 due to global economic recession led by COVID-19. However, market will witness recovery in the year 2021 and it is expected to reach an estimated $204 billion by 2025 with a CAGR of 7% to 9% from 2020 to 2025. Mobile and online distribution of games is driving the growth of video game industries.

Browse 96 market data tables and 105 figures spread through 207 pages and in-depth TOC on “Global Video Game Market"

To download report brochure, please go to https://www.lucintel.com/video-game-industry.aspx and click "report brochure" tab from the menu.

In this market, different types of video game such as shooter, action, sports, role-playing, adventure, racing, strategy, and others are used as genre. On the basis of its comprehensive research, Lucintel forecasts that the shooting game will remain the largest segment due to increasing interest towards action packed video games across all age groups. Constant improvement in graphics quality which provides real life like mission is driving the market for shooting games.

Within the video game market, smartphone based games will remain the largest segment and it is also expected to witness the highest growth over the forecast period due to new launches of smartphone based games, such as PUBG, Battlelands Royale, and War Robots and due to the high usage of these games in emerging nations.

Asia Pacific will remain the largest region and it is also expected to witness the highest growth over the forecast period due to increasing smartphone users and rapid internet growth in the emerging nations. The growing internet users has enabled a steady rise in the online video game market, as it allow gamers to increase the gaming experience with a high-speed internet connection. 

Emerging trends, which have a direct impact on the dynamics of the video game industry, include development of augmented reality (AR) and virtual reality (VR) based head mounted displays (HMD) and heads-up display (HUD) products and development of games for academic and skill development. Sony, Tencent, Microsoft, Netease, Activation Blizzard, Goggle, Electronic Arts, Nintendo, and Bandai Namco and others are among the major video game manufacturers.

Lucintel, a leading global strategic consulting and market research firm, has analyzed the global video game market by device type, genre type, platform type, gamer type, age group, and region and has come up with a comprehensive research report entitled  “Growth Opportunities in the Global Video Game Market 2020-2025: Trends, Forecast, and Opportunity Analysis.” The Lucintel report serves as a catalyst for growth strategy as it provides a comprehensive data and analysis on trends, key drivers, and directions. The study includes a forecast for the global video game market by device type, genre type, platform type, gamer type, age group, and region as follows:

By Device Type [$B shipment analysis from 2014 to 2025]:



  • Smartphones


  • Tablet


  • PCs


  • Consoles


  • Others (Gameboys and Handheld Devices)


By Genre [$B shipment analysis from 2014 to 2025]:



  • Shooting


  • Action 


  • Sports 


  • Role Playing 


  • Adventure 


  • Racing 


  • Strategy 


  • Others (Casual Games, Party Games, Simulation Games)


By Platform Type [$B shipment analysis from 2014 to 2025]:



  • Online 


  • Offline


By Gamer Type [$B shipment analysis from 2014 to 2025]:



  • Extreme 


  • Casual 


By Age Group [$B shipment analysis from 2014 to 2025]:



  • Age group 10-20


  • Age group 21-35


  • Age group 36-50


  • Age group 51-60


By Region [$M shipment analysis for 2014 – 2025]:



  • North America


    • United States


    • Canada 


    • Mexico




  • Europe


    • Germany


    • Russia


    • United Kingdom


    • France




  • Asia Pacific


    • Japan


    • China


    • South Korea




  • The Rest of the World


This 207-page research report will enable you to make confident business decisions in this globally competitive marketplace. For a detailed table of contents, contact Lucintel at +1-972-636-5056 or click on this link https://www.lucintel.com/video-game-industry.aspx or helpdesk@lucintel.com.

About Lucintel

Lucintel, the premier global Management Consulting and market research firm, creates winning strategies for growth. It offers market assessments, competitive analysis, opportunity analysis, Growth Consulting, M&A, and Due diligence services to executives and key decision-makers in a variety of industries. For further information, visit www.lucintel.com.