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The future of the AR/VR chip market looks promising with opportunities in the gaming, entertainment & media, aerospace & defense, healthcare, and other industries. The global AR/VR chip market is expected to grow with a CAGR of 22% to 24% from 2021 to 2026. The major drivers for this market are growth in demand for AR/VR chips in the gaming sector, cost-efficient benefits of augmented and virtual reality based solutions, and adoption of AR/VR in various applications.
 
A more than 150 page report is developed to help in your business decisions. Sample figures with some insights are shown below. To learn the scope of, benefits, companies researched and other details of AR/VR chip market report download the report brochure.

 
AR/VR chip


AR/VR chip

 
The study includes trends and forecasts for the global AR/VR chip market by device type, end use industry, and region as follows:
 
By Device Type [$M shipment analysis for 2015 – 2026]:
  • Head Mounted Displays
  • Gesture Tracking Devices
  • Projector & Display Wall
  • Head Up Display
  • Handheld Devices
By End Use Industry [$M shipment analysis for 2015 – 2026]:
  • Gaming
  • Entertainment & Media
  • Aerospace & Defense
  • Healthcare  
  • Others
By Region [$M shipment analysis for 2015 – 2026]:
  • North America
  • United States
  • Canada
  • Mexico
  • Europe
  • Germany
  • United Kingdom
  • France
  • Italy
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • The Rest of the World
AR/VR chips for handheld devices will remain the largest segment. Handheld devices include electronic devices and computing devices that could easily be held in one’s palms, with surge in users of AR/VR technology in gaming and computing. These factors are expected to boost the market growth.    
 
Gaming will remain the largest end use industry during the forecast period due to shift in user’s interest towards AR/VR games and increasing number of game users.
Asia Pacific will remain the largest region during the forecast period due to growing use of mobile devices, such as smartphones, significant increase in number of game users, and increasing awareness of the technology change.  
 
Some of the AR/VR chip companies profiled in this report include Qualcomm Technologies Inc., NVIDIA Corporation, Imagination Technologies Limited, MEDIATEK Inc., Intel Corporation, Spectra 7, Advanced Microdevices Inc, International Business Machine Corporation, Samsung Electronics Co. Ltd, and Huawei Technologies Co. ltd.
 
 
Features of AR/VR Chip Market
 
  • Market Size Estimates: AR/VR Chip market size estimation in terms of value ($M)
  • Trend and Forecast Analysis: Market trends (2015-2020) and forecast (2021-2026) by various segments and regions.
  • Segmentation Analysis: Market size by device type and end use industry
  • Regional Analysis: AR/VR Chip market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
  • Growth Opportunities: Analysis on growth opportunities in different end use industries, device type, and regions for AR/VR chip market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape for the AR/VR chip market.
  • Analysis of competitive intensity of the industry based on Porter’s Five Forces model.
 
 
 
This report answers following 11 key questions
 
Q.1 What are some of the most promising potential, high-growth opportunities for the global AR/VR chip market by device type (head mounted displays, gesture tracking devices, projector & display wall, head up displays, and handheld devices), end use industry (gaming, entertainment & media, aerospace & defense, healthcare, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2 Which segments will grow at a faster pace and why?
Q.3 Which regions will grow at a faster pace and why?
Q.4 What are the key factors affecting market dynamics? What are the drivers and challenges of the AR/VR chip market?
Q.5 What are the business risks and threats to the AR/VR chip market?
Q.6 What are the emerging trends in the AR/VR chip market and the reasons behind them?
Q.7 What are some changing demands of customers in the AR/VR chip market?
Q.8 What are the new developments in the AR/VR chip market? Which companies are leading these developments?
Q.9 Who are the major players in the AR/VR chip market? What strategic initiatives are being implemented by key players for business growth?
Q.10 What are some of the competitive products and processes in the AR/VR chip market, and how big of a threat do they pose for loss of market share via material or product substitution?
Q.11 What M&A activities did take place in the last five years in the AR/VR chip market?
 

Table of Contents
 
 
  • Executive Summary
  • Market Background and Classifications
    • Introduction, Background, and Classifications
    • Supply Chain
    • Industry Drivers and Challenges
  • Market Trends and Forecast Analysis from 2015 to 2026
    • Macroeconomic Trends (2015-2020) and Forecast (2021-2026)
    • Global AR/VR Chip Market Trends (2015-2020) and Forecast (2021-2026)
    • Global AR/VR Chip Market by End Use Industry
      • Gaming
      • Entertainment & Media
      • Aerospace & Defense
      • Healthcare 
      • Others
    • Global AR/VR Chip Market by Device Type
      • Head Mounted Display
      • Gesture Tracking device
      • Projector & Display Wall
      • Head Up Display
      • Handheld Device
  • Market Trends and Forecast Analysis by Region from 2015 to 2026
    • Global AR/VR Chip Market by Region
    • North American AR/VR Chip Market
      • Market by End Use Industry
      • Market by Device Type
      • The US AR/VR Chip Market
      • The Canadian AR/VR Chip Market
      • The Mexican AR/VR Chip Market
    • European AR/VR Chip Market
      • Market by End Use Industry
      • Market by Device Type
      • German AR/VR Chip Market
      • United Kingdom AR/VR Chip Market
      • French AR/VR Chip Market
      • Italian AR/VR Chip Market
    • APAC AR/VR Chip Market
      • Market by End Use Industry
      • Market by Device Type
      • Chinese AR/VR Chip Market
      • Japanese AR/VR Chip Market
      • Indian AR/VR Chip Market
      • South Korean AR/VR Chip Market
    • ROW AR/VR Chip Market
      • Market by End Use Industry
      • Market by Device Type
  • Competitor Analysis
    • Product Portfolio Analysis
    • Geographical Reach
    • Porter’s Five Forces Analysis
  • Growth Opportunities and Strategic Analysis
    • Growth Opportunity Analysis
      • Growth Opportunities for the Global AR/VR Chip Market by End Use Industry
      • Growth Opportunities for the Global AR/VR Chip Market by Device Type
      • Growth Opportunities for the Global AR/VR Chip Market by Region
    • Emerging Trends in the Global AR/VR Chip Market
    • Strategic Analysis
      • New Product Development
      • Capacity Expansion of the Global AR/VR Chip Market
      • Mergers and Acquisitions in the Global AR/VR Chip Industry
  • Company Profiles of Leading Players
    • Qualcomm Technologies
    • NVIDIA Corporation
    • Imagination Technologies Limited
    • MEDIATEK Inc.
    • Intel Corporation
    • Spectra 7
    • Advanced Microdevices Inc
    • International Business Machine Corporation
    • Samsung Electronics
    • Huawei Technologies

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150 - page report
Lucintel has been in the business of market research and management consulting since 2000 and has published over 1000 market intelligence reports in various markets / applications and served over 1,000 clients worldwide. This study is a culmination of four months of full-time effort performed by Lucintel's analyst team. The analysts used the following sources for the creation and completion of this valuable report:
  • In-depth interviews of the major players in this market
  • Detailed secondary research from competitors’ financial statements and published data 
  • Extensive searches of published works, market, and database information pertaining to industry news, company press releases, and customer intentions
  • A compilation of the experiences, judgments, and insights of Lucintel’s professionals, who have analyzed and tracked this market over the years.
Extensive research and interviews are conducted across the supply chain of this market to estimate market share, market size, trends, drivers, challenges, and forecasts. Below is a brief summary of the primary interviews that were conducted by job function for this report.
 
Thus, Lucintel compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis. Lucintel then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process. The figure below is a graphical representation of Lucintel’s research process. 
 

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