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Gaming Gadgets Trends and Forecast
The future of the global gaming gadgets market looks promising with opportunities in the residential and commercial markets. The global gaming gadgets market is expected to reach an estimated $127.63 billion by 2030 with a CAGR of 8.5% from 2024 to 2030. The major drivers for this market are growing popularity of e-sport tournaments and the increasing internet services.

A more than 150-page report is developed to help in your business decisions. Sample figures with some insights are shown below.

Gaming Gadgets by Segment
The study includes a forecast for the global gaming gadgets by gadget type, product type, end use industry, and region.

Gaming Gadgets Market by Gadget Type [Shipment Analysis by Value from 2018 to 2030]:
• Console
• PCs & Laptops









Gaming Gadgets Market by Product Type [Shipment Analysis by Value from 2018 to 2030]:
• Handheld Consoles
• Home Consoles









Gaming Gadgets Market by End Use Industry [Shipment Analysis by Value from 2018 to 2030]:
• Residential

• Commercial





















Gaming Gadgets Market by Region [Shipment Analysis by Value from 2018 to 2030]:
• North America
• Europe
• Asia Pacific
• The Rest of the World

List of Gaming Gadgets Companies
Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies gaming gadgets companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the gaming gadgets companies profiled in this report include-
• Sony
• Micro-Star IntÄX%$%XL
• Giga-Byte Technology
• Corsair
• Microsoft
• Valve
• Razer
• Sega
• Nintendo
• Asustek Computers


Gaming Gadgets Market Insights
Lucintel forecasts that PCs & laptops is expected to witness higher growth over the forecast period due to increasing growth of gaming headsets, mice, keyboards, and other peripherals in order to improve their gaming experience.
Within this market, residential will remain the larger segment due to easy connection with all the display devices and customized components to reduce power consumption and maximize space.
APAC is expected to witness highest growth over the forecast period due to increasing growth of gaming headsets, mouse, keyboards, and other peripherals in order to improve their gaming experience.

Features of the Global Gaming Gadgets Market

Market Size Estimates: Gaming gadgets market size estimation in terms of value ($B).
Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.
Segmentation Analysis: Gaming gadgets market size by gadget type, product type, end use industry, and region in terms of value ($B).
Regional Analysis: Gaming gadgets market breakdown by North America, Europe, Asia Pacific, and Rest of the World.
Growth Opportunities: Analysis of growth opportunities in different gadget type, product type, end use industry, and regions for the gaming gadgets market.
Strategic Analysis: This includes M&A, new product development, and competitive landscape of the gaming gadgets market.
Analysis of competitive intensity of the industry based on Porter’s Five Forces model.

FAQ

Q.1 What is the gaming gadgets market size?
Answer: The global gaming gadgets market is expected to reach an estimated $127.63 billion by 2030.

Q.2 What is the growth forecast for gaming gadgets market?
Answer: The global gaming gadgets market is expected to grow with a CAGR of 8.5% from 2024 to 2030.

Q.3 What are the major drivers influencing the growth of the gaming gadgets market?
Answer: The major drivers for this market are growing popularity of e-sport tournaments and the increasing internet services.

Q4. What are the major segments for gaming gadgets market?
Answer: The future of the gaming gadgets market looks promising with opportunities in the residential and commercial markets.

Q5. Who are the key gaming gadgets market companies?
Answer: Some of the key gaming gadgets companies are as follows:
• Sony
• Micro-Star IntÄX%$%XL
• Giga-Byte Technology
• Corsair
• Microsoft
• Valve
• Razer
• Sega
• Nintendo
• Asustek Computers



Q6. Which gaming gadgets market segment will be the largest in future?
Answer: Lucintel forecasts that PCs & laptops is expected to witness higher growth over the forecast period due to increasing growth of gaming headsets, mouse, keyboards, and other peripherals in order to improve their gaming experience.

Q7. In gaming gadgets market, which region is expected to be the largest in next 5 years?
Answer: APAC is expected to witness highest growth over the forecast period due to increasing growth of gaming headsets, mice, keyboards, and other peripherals in order to improve their gaming experience.

Q.8 Do we receive customization in this report?
Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

Q.1. What are some of the most promising, high-growth opportunities for the gaming gadgets market by gadget type (console and PCs & laptops), product type (handheld consoles and home consoles), end use industry (residential
and commercial), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2. Which segments will grow at a faster pace and why?
Q.3. Which region will grow at a faster pace and why?
Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
Q.5. What are the business risks and competitive threats in this market?
Q.6. What are the emerging trends in this market and the reasons behind them?
Q.7. What are some of the changing demands of customers in the market?
Q.8. What are the new developments in the market? Which companies are leading these developments?
Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

For any questions related to Gaming Gadgets Market, Gaming Gadgets Market Size, Gaming Gadgets Market Growth, Gaming Gadgets Market Analysis, Gaming Gadgets Market Report, Gaming Gadgets Market Share, Gaming Gadgets Market Trends, Gaming Gadgets Market Forecast, Gaming Gadgets Companies, write Lucintel analyst at email: helpdesk@lucintel.com. We will be glad to get back to you soon.
Table of Contents

1. Executive Summary

2. Global Gaming Gadgets Market : Market Dynamics
2.1: Introduction, Background, and Classifications
2.2: Supply Chain
2.3: Industry Drivers and Challenges 

3. Market Trends and Forecast Analysis from 2018 to 2030
3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
3.2. Global Gaming Gadgets Market Trends (2018-2023) and Forecast (2024-2030)

3.3: Global Gaming Gadgets Market by Gadget Type
3.3.1: Console
3.3.2: PCs & Laptops








3.4: Global Gaming Gadgets Market by Product Type
3.4.1: Handheld Consoles
3.4.2: Home Consoles








3.5: Global Gaming Gadgets Market by End Use Industry
3.5.1: Residential

3.5.2: Commercial


















4. Market Trends and Forecast Analysis by Region from 2018 to 2030
4.1: Global Gaming Gadgets Market by Region
4.2: North American Gaming Gadgets Market

4.2.2: North American Gaming Gadgets Market by End Use Industry: Residential
and Commercial


4.3: European Gaming Gadgets Market
4.3.1: European Gaming Gadgets Market by Gadget Type: Console and PCs & Laptops

4.3.2: European Gaming Gadgets Market by End Use Industry: Residential
and Commercial


4.4: APAC Gaming Gadgets Market
4.4.1: APAC Gaming Gadgets Market by Gadget Type: Console and PCs & Laptops

4.4.2: APAC Gaming Gadgets Market by End Use Industry: Residential
and Commercial


4.5: ROW Gaming Gadgets Market
4.5.1: ROW Gaming Gadgets Market by Gadget Type: Console and PCs & Laptops

4.5.2: ROW Gaming Gadgets Market by End Use Industry: Residential
and Commercial


5. Competitor Analysis
5.1: Product Portfolio Analysis
5.2: Operational Integration
5.3: Porter’s Five Forces Analysis

6. Growth Opportunities and Strategic Analysis
6.1: Growth Opportunity Analysis
6.1.1: Growth Opportunities for the Global Gaming Gadgets Market by Gadget Type
6.1.2: Growth Opportunities for the Global Gaming Gadgets Market by Product Type
6.1.3: Growth Opportunities for the Global Gaming Gadgets Market by End Use Industry

6.1.4: Growth Opportunities for the Global Gaming Gadgets Market by Region

6.2: Emerging Trends in the Global Gaming Gadgets Market

6.3: Strategic Analysis
6.3.1: New Product Development
6.3.2: Capacity Expansion of the Global Gaming Gadgets Market
6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Gaming Gadgets Market
6.3.4: Certification and Licensing

7. Company Profiles of Leading Players
7.1: SONY
7.2: Micro-Star INTÄX%$%XL
7.3: GIGA-BYTE Technology
7.4: Corsair
7.5: MICROSOFT
7.6: Valve
7.7: RAZER
7.8: Sega
7.9: Nintendo
7.10: ASUSTeK Computers
.

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150 - page report
Lucintel has been in the business of market research and management consulting since 2000 and has published over 1000 market intelligence reports in various markets / applications and served over 1,000 clients worldwide. This study is a culmination of four months of full-time effort performed by Lucintel's analyst team. The analysts used the following sources for the creation and completion of this valuable report:
In-depth interviews of the major players in this market
Detailed secondary research from competitors’ financial statements and published data
Extensive searches of published works, market, and database information pertaining to industry news, company press releases, and customer intentions
A compilation of the experiences, judgments, and insights of Lucintel’s professionals, who have analyzed and tracked this market over the years.
Extensive research and interviews are conducted across the supply chain of this market to estimate market share, market size, trends, drivers, challenges, and forecasts. Below is a brief summary of the primary interviews that were conducted by job function for this report.

Thus, Lucintel compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis. Lucintel then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process. The figure below is a graphical representation of Lucintel’s research process.

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